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AI Insights · Timothy · January 2023

Top 5 Ultracasual Games on iOS in the Netherlands - Q4 2022

Discover the performance trends of the top 5 ultracasual games on iOS in the Netherlands during Q4 2022, including their weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in the Netherlands - Q4 2022

In Q4 2022, the ultracasual gaming category on iOS in the Netherlands saw notable performances from five standout titles. Here's a closer look at their weekly downloads, revenue, and active user trends.

Diamond Painting ASMR Coloring from Crazy Labs displayed a significant increase in weekly revenue, starting at approximately $21 in late September and peaking at around $71 in early November. By the end of December, the app's revenue had climbed to about $67. Weekly downloads saw a substantial rise from 40 in late September to 326 by the end of the quarter. Active users also grew, starting at 125 in the last week of September and reaching 612 by the final week of December.

Draw it by Kwalee Ltd experienced consistent performance in weekly downloads, with numbers fluctuating between 1.2K and 3K throughout the quarter. Revenue showed a moderate increase, starting at $24 and peaking at $60 in mid-December. Active users demonstrated a steady upward trend, climbing from 3.4K at the end of September to 6.4K in the last week of December.

Dot to Dot: Connect the Dots by Dot to Dot s.r.o. saw a modest but steady performance. Weekly downloads increased from 6 in late September to 99 by the end of December. Revenue remained relatively stable, hovering around $14 to $50 throughout the quarter. Active users showed a gradual rise from 56 in late September to 164 by the end of December.

Pixel Demolish from Rollic Games saw a strong start in weekly downloads, peaking at 2.8K in mid-October before declining to 92 by the end of the quarter. Revenue peaked at $77 in mid-October but saw a downward trend towards the end of the year. Active users also showed a decline, starting at 3.2K in late September and ending at 3.9K in the last week of December.

Slime it: Slime Game Simulator by Slime4Fun had a more stable but less dynamic quarter. Weekly revenue remained relatively consistent, ranging between $18 and $38. The app did not record any significant downloads during the quarter. Active users showed a slight decline, starting at 773 in late September and ending at 645 by the end of December.

These insights were gathered from Sensor Tower, providing a comprehensive look at the performance of top ultracasual games on iOS in the Netherlands for Q4 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023